In this episode of the podcast we analyze China’s rising role in influencing the content of games and the behavior of game developers outside of China. Topics Discussed Recent Blizzard controversy and online protest around Hong KongTencent and Netease’s acquisition of foreign developersMainland versions of popular international games like PUBGAnalysis of Mainland China’s biggest games […]
With Apple Arcade and Google Play Pass among other game subscription services, we’re seeing an explosive new model in the games industry, but what does it mean? We review the latest developments and forecast what the future of gaming might look like with the industry divided by competing subscription services. Topics Discussed Overview of curated […]
In this episode of the podcast we discuss the latest wild development which has appeared in Mainland China’s game industry: the rebranding of smash-hit PUBG as “Game for Peace”. In this new Chinese regulator-approved version of the game players collect weapons and ammo and shoot at opponents who, instead of bleeding dying when shot and […]
In this episode we discuss controversy around the April 2019 Devolver Digital release, Weedcraft Inc. The game, which is about building a marijuana empire, presents players with the option to conduct their business legally and ethically or illegally and immorally, but this hasn’t kept developer Vile Monarch out of the crosshairs of online pundits and […]
In this episode of the podcast we discuss a Reddit post which gathered 500+ responses to the following question: “What’s your favorite game which can be completed in less than 8 hours?” Topics Discussed The Reddit post which inspired this podcastWhy we’ve gravitated toward shorter gamesEvaluating game content versus free timeManaging a backlogReddit’s favorite short […]
In this episode of the podcast we recap the 5+ history of the battle royale game genre which has proven that it’s much more than just a fad. We first started looking at this topic in 2017 with our PUBG Podcast, as the battle royale genre moved from the online gaming underground into the mainstream. […]
In this episode of the podcast we discuss what’s ailing China’s game industry as of late. As with everything China, politics are involved.
In this episode we talk about the origins of the “roguelike” phenomenon and our favorite recent games which fit into this category. Some common features of roguelike games are dungeon crawling, procedurally generated stages, and permadeath, but this formula has been applied to a huge variety of game types.
In this episdoe we look back on the biggest Steam sale of the year, and what is perhaps the last Steam sale that we can enjoy with accounts set to the China region.
In this episode we share our favorite horror games of all time, including some recent releases available on Steam and major consoles.