Tag Archives: Mobile

What the Exploding Subscription Model Means for Gaming

CGF Podcast

With Apple Arcade and Google Play Pass among other game subscription services, we’re seeing an explosive new model in the games industry, but what does it mean? We review the latest developments and forecast what the future of gaming might look like with the industry divided by competing subscription services. Topics Discussed Overview of curated […]

Killing for Peace in Tencent’s PUBG Rebrand

CGF Podcast

In this episode of the podcast we discuss the latest wild development which has appeared in Mainland China’s game industry: the rebranding of smash-hit PUBG as “Game for Peace”. In this new Chinese regulator-approved version of the game players collect weapons and ammo and shoot at opponents who, instead of bleeding dying when shot and […]

Two Launches, One Game: Carrier Commander

CGF Podcast

In this episode of the podcast I’m joined by Chengdu indie mobile developer Ryan, for the third podcast on his 2019 mobile game release, Carrier Commander. In this conversation we talk about launching the game twice – once paid, and once free to play – and evaluate the differences. Topics Discussed Recap of previous podcasts […]

Artificial Intelligence in Games

CGF Podcast

In this episode I’m joined by by Ryan, independent developer of the mobile strategy game Carrier Commander, in a discussion about artificial intelligence in games. In development of his mobile game, Ryan created over 20 unique stages which each included distinct AI variations to create dynamic, unpredictable gameplay situations. In the discussion we talk about […]

Developing an Indie Game in Chengdu

CGF Podcast

In this episode we’re joined again by Ryan, an American independent game developer in Chengdu, on the cusp of the release of his new game: Carrier Commander. Developed over the course of two years, Ryan shares the story of his game development, from ideation to publishing the game to the iOS App Store and Google […]